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		<title><![CDATA[WordofSouth.com: My Block - Hip Hop Music & Rap Community, Sports, TV, Movies, Politics, and Culture - Game Over]]></title>
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		<description><![CDATA[Discuss today's electronic pop culture ; Everything from Comics, Video Games, and much more.]]></description>
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			<title><![CDATA[WordofSouth.com: My Block - Hip Hop Music & Rap Community, Sports, TV, Movies, Politics, and Culture - Game Over]]></title>
			<link>http://www.wordofsouth.com/myblock/</link>
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			<title>XBOX 360 Sales On Fire!</title>
			<link>http://www.wordofsouth.com/myblock/showthread.php/87956-XBOX-360-Sales-On-Fire!?goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 02:36:39 GMT</pubDate>
			<description>*Xbox 360 Console Sales on Fire* 
 
*Microsoft comes out on top yet again.* 
 
*September 9, 2010* 
 
 
 
by *Jim Reilly* (http://xbox360.ign.com/email.html)</description>
			<content:encoded><![CDATA[<div><b>Xbox 360 Console Sales on Fire</b><br />
<br />
<b>Microsoft comes out on top yet again.</b><br />
<br />
<b>September 9, 2010</b><br />
<br />
<br />
<br />
by <a href="http://xbox360.ign.com/email.html" target="_blank"><b><font color="#003399">Jim Reilly</font></b></a> <br />
<br />
<br />
<br />
Microsoft's Xbox 360 is burning up the charts. <br />
<br />
U.S. sales results for August 2010 show the console finished in first place for the third month in a row, taking the crown over PlayStation 3 and Wii for the month in hardware sales. <br />
<br />
According to the latest NPD data, Xbox 360 sold 357,000 units, up 66 percent from August 2009. Wii and PS3 unit sales both sold just over 200,000 units each. <br />
<br />
NPD analyst Anita Frazier said the launch of Halo: Reach later this month could give the Xbox 360 a big edge for September sales. <br />
<br />
&quot;While the system achieved significant year-over-year gains, sales softened versus what occurred in July,&quot; she said. &quot;That said, with Halo: Reach coming to market next week, if hardware sales react in a similar fashion to what was experienced when Halo 3 was launched in September 2007, September could be a huge sales month for Xbox 360 hardware.&quot; <br />
<br />
&quot;The 360 install base is now about triple what it was when Halo 3 was launched so the potential audience for Reach is significantly larger,&quot; Frazier added. &quot;Between the size of the potential audience, the quality of the game previews, and the hefty marketing program behind the game, we can expect big numbers to be reported with September results.&quot; <br />
<br />
Below are the hardware sales results for the month: <br />
<br />
Xbox 360 - 356.7K <br />
Nintendo DS - 342.7K <br />
Wii - 244.3K <br />
PlayStation 3 - 226.0K <br />
PSP - 79.4K <br />
<br />
As <a href="http://games.ign.com/objects/025/025025.html" target="_blank"><b><font color="#003399">Electronic Arts</font></b></a> proclaimed earlier this month, <a href="http://xbox360.ign.com/objects/036/036268.html" target="_blank"><b><font color="#003399">Madden NFL 11</font></b></a> sold the most software, with combined sales on Xbox 360 and PS3 nearing two million total. Mafia II likely underperformed for 2K's standards with just over 200,000 combined unit sales. <br />
<br />
&quot;Madden NFL '11 once again made August 'Madden Month' at retail,&quot; Frazier added. &quot;Sales of this year's game were about 6% higher than last year's in its debut month, but interestingly, all of the gains occurred on the PS3 platform, reflecting the impact of the hardware sales momentum on corresponding software sales.&quot; <br />
<br />
Below are the software sales results for the month (NPD only provides sales data for the top five games.): <br />
<br />
1. Madden NFL 11 (Xbox 360) - 920,809 <br />
2. Madden NFL 11 (PlayStation 3) - 893,638 <br />
3. Super Mario Galaxy 2 - (Wii) - 124,607 <br />
4. Mafia II* - (Xbox 360) - 121.6K <br />
5. New Super Mario Bros. - (DS) - 110.4K <br />
6. New Super Mario Bros. Wii - (Wii) -- <br />
7. Mafia II* - (PlayStation 3) -- <br />
8. Call of Duty: Modern Warfare 2* - (Xbox 360) -- <br />
9. NCAA Football 11 - (Xbox 360) -- <br />
10. Wii Fit Plus* - (Wii) --</div>

 ]]></content:encoded>
			<category domain="http://www.wordofsouth.com/myblock/forumdisplay.php/8-Game-Over">Game Over</category>
			<dc:creator>PortCityMVP</dc:creator>
			<guid isPermaLink="true">http://www.wordofsouth.com/myblock/showthread.php/87956-XBOX-360-Sales-On-Fire!</guid>
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			<title>Duke Nukem Forever - Finally coming out 2011</title>
			<link>http://www.wordofsouth.com/myblock/showthread.php/87889-Duke-Nukem-Forever-Finally-coming-out-2011?goto=newpost</link>
			<pubDate>Sat, 04 Sep 2010 15:26:37 GMT</pubDate>
			<description><![CDATA[It's the detox of video games. 12 years in the making. The game was supposed to be vaporware after 3d realms went under late 2009 but now it's been picked up by Gearbox and being published by 2k...]]></description>
			<content:encoded><![CDATA[<div>It's the detox of video games. 12 years in the making. The game was supposed to be vaporware after 3d realms went under late 2009 but now it's been picked up by Gearbox and being published by 2k games. They finished up what 3d Realms didn't so now they're pretty much in the polishing phase. It will finally see the light of day in 2011. <br />
 <br />
From a new preview...<br />
<br />
Do you know how you can tell that a game is going to be something special? When its demo ends with the main character getting his dick sucked by twins, then admits that his game better be good because it &quot;took twelve fucking years&quot; to make. <br />
<br />
Duke Nukem Forever is something special indeed. Tits and pigs and kicking eyes like footballs conspire to make this a serious game of the show contender for me.<br />
<a href="http://www.destructoid.com/i-played-duke-nukem-forever-today-what-the-f-ck--183108.phtml" target="_blank"><font color="#023659">http://www.destructoid.com/i-played-duke...3108.phtml</font></a></div>

 ]]></content:encoded>
			<category domain="http://www.wordofsouth.com/myblock/forumdisplay.php/8-Game-Over">Game Over</category>
			<dc:creator>JTX</dc:creator>
			<guid isPermaLink="true">http://www.wordofsouth.com/myblock/showthread.php/87889-Duke-Nukem-Forever-Finally-coming-out-2011</guid>
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			<title>Black Ops Multiplayer footage</title>
			<link>http://www.wordofsouth.com/myblock/showthread.php/87860-Black-Ops-Multiplayer-footage?goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 12:33:48 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=S2QEq3TkrHU</description>
			<content:encoded><![CDATA[<div>
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 </div>

 ]]></content:encoded>
			<category domain="http://www.wordofsouth.com/myblock/forumdisplay.php/8-Game-Over">Game Over</category>
			<dc:creator>DoDirty</dc:creator>
			<guid isPermaLink="true">http://www.wordofsouth.com/myblock/showthread.php/87860-Black-Ops-Multiplayer-footage</guid>
		</item>
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			<title>Microsoft raising Xbox Live membership prices</title>
			<link>http://www.wordofsouth.com/myblock/showthread.php/87825-Microsoft-raising-Xbox-Live-membership-prices?goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 01:22:10 GMT</pubDate>
			<description>Buzz up! (http://buzz.yahoo.com/buzz?targetUrl=http%3A%2F%2Fvideogames.yahoo.com%2Fevents%2Fplugged-in%2Fmicrosoft-raising-xbox-live-membership-prices%2F1409254)       
  Love playing your Xbox 360...</description>
			<content:encoded><![CDATA[<div><a href="http://buzz.yahoo.com/buzz?targetUrl=http%3A%2F%2Fvideogames.yahoo.com%2Fevents%2Fplugged-in%2Fmicrosoft-raising-xbox-live-membership-prices%2F1409254" target="_blank">Buzz up!</a>      <br />
  Love playing your <a href="http://videogames.yahoo.com/xbox360/" target="_blank">Xbox 360</a> games online? Join the crew...and please have your credit card handy, because Microsoft would like to have a word with it.<br />
  Specifically, the word &quot;more.&quot;<br />
   <img src="http://l.yimg.com/a/i/us/ga/buzz/feature/vg30/xboxlive-increase_300.jpg" border="0" alt="" /><br />
<br />
  On Monday, the company <a href="http://majornelson.com/archive/2010/08/30/price-change-for-xbox-live-gold-subscription.aspx" target="_blank">announced plans</a>  to raise the price of the Xbox Live Gold membership, making it the  online network's first fee hike in its eight-year history. Beginning  November 1, gamers in the U.S., Canada, Mexico and the U.K. will have to  fork over at least $10 extra per year to enjoy the premium service,  which is required for playing games with (or against) pals online.<br />
  In the U.S., the annual subscription plan -- once $49.99, soon to be  $59.99 -- will remain far and way the most economical. The monthly plan  will see a $2 bump ($9.99/month, or $120/year), while the three-month  plan will jump $5 ($24.99/month, or $100/year).<br />
  Why the sudden hike? To Xbox Live spokesman Major Nelson, <i>someone</i> has to pay for all the stuff they keep adding to the network, right?<br />
  &quot;Since launching Xbox LIVE in 2002 we have continually added more  content and entertainment experiences for our members, while keeping the  price the same,&quot; he said. &quot;Were confident that when the new pricing  takes effect, an Xbox LIVE Gold membership will continue to offer the  best value in the industry.&quot;<br />
  Well, that's one way to look at it. <i>Another</i> way to look at  it is that Microsoft remains the only one of the big three console  makers to charge a fee for online play. While Sony's recently-released <a href="http://videogames.yahoo.com/events/plugged-in/playstation-plus-launches-but-is-it-worth-it-/1404111" target="_blank">&quot;Playstation Plus&quot;</a>  upgrade gives gamers access to premium content, playing games online is  still entirely free for all users. And though the Wii has lagged behind  in the online gaming field, the relatively few games that support  online play don't cost players extra.<br />
  But with blockbuster multiplayer games like Call of Duty: Modern  Warfare 2 selling like hotcakes on the 360, Microsoft hasn't had a hard  time convincing users to pay up. According to <a href="http://www.bloomberg.com/news/2010-07-07/xbox-live-sales-probably-topped-1-billion-for-the-first-time.html" target="_blank">Bloomberg</a>,  a good 25 million Xbox 360 owners went Gold in the last fiscal year,  netting the company about $600 million in fees alone and accounting for  roughly half of Microsoft's estimated $1.2 billion in revenue via the  online service. With the Xbox 360 <a href="http://videogames.yahoo.com/events/plugged-in/xbox-360-back-on-top-in-july/1407776" target="_blank">topping charts in July</a> and surefire seller Halo: Reach arriving September 14th, the company might need to buy a bigger wallet.<br />
  It's not all doom and gloom for 360 gamers, however. In a  half-hearted attempt to make amends for the rate increase, Microsoft is  letting current U.S. Xbox Live Gold members <a href="http://www.xbox.com/en-US/live/pricelock/default.htm" target="_blank">lock in one more year of membership for $39.99</a>,  a $20 premium over the coming price. Not bad, but an even thriftier  move is to snap up a few discounted pre-paid cards at online retailers  like <a href="http://www.amazon.com/Xbox-360-Month-Live-Gold-Card/dp/B0029LJIFG/" target="_blank">Amazon</a>.  Redeem one now, then save one for next year to renew at the discounted  price again. Sneaky...and sure to vanish quickly, so hop to it.</div>

 ]]></content:encoded>
			<category domain="http://www.wordofsouth.com/myblock/forumdisplay.php/8-Game-Over">Game Over</category>
			<dc:creator>mikey7436</dc:creator>
			<guid isPermaLink="true">http://www.wordofsouth.com/myblock/showthread.php/87825-Microsoft-raising-Xbox-Live-membership-prices</guid>
		</item>
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			<title><![CDATA["MB" Madden 11 Online League]]></title>
			<link>http://www.wordofsouth.com/myblock/showthread.php/87769-quot-MB-quot-Madden-11-Online-League?goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 03:34:05 GMT</pubDate>
			<description>I will start one if yall niggas down and shit.....we gon do the fantasy draft and everything.....dis shit would be fire if we can get enough ppl 2 participate.....LB, Crisco, etc......What Up?!?</description>
			<content:encoded><![CDATA[<div>I will start one if yall niggas down and shit.....we gon do the fantasy draft and everything.....dis shit would be fire if we can get enough ppl 2 participate.....LB, Crisco, etc......What Up?!?</div>

 ]]></content:encoded>
			<category domain="http://www.wordofsouth.com/myblock/forumdisplay.php/8-Game-Over">Game Over</category>
			<dc:creator>Johno93</dc:creator>
			<guid isPermaLink="true">http://www.wordofsouth.com/myblock/showthread.php/87769-quot-MB-quot-Madden-11-Online-League</guid>
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			<title>Bayonetta</title>
			<link>http://www.wordofsouth.com/myblock/showthread.php/87764-Bayonetta?goto=newpost</link>
			<pubDate>Wed, 25 Aug 2010 22:32:47 GMT</pubDate>
			<description><![CDATA[i finally got around to picking this up cuz i remembered the good reviews and it was on the low and man this shit it raw as fuck if u like god of war and devil may cry type action games you'll like...]]></description>
			<content:encoded><![CDATA[<div>i finally got around to picking this up cuz i remembered the good reviews and it was on the low and man this shit it raw as fuck if u like god of war and devil may cry type action games you'll like this shit<br />
 <br />
anybody else played it??<br />
 <br />
 <br />
btw if you got PS3 and 360 get the 360 version heard theres quite a difference even review scores were different but i think a patch fixed most of it</div>

 ]]></content:encoded>
			<category domain="http://www.wordofsouth.com/myblock/forumdisplay.php/8-Game-Over">Game Over</category>
			<dc:creator>Mo Bitches</dc:creator>
			<guid isPermaLink="true">http://www.wordofsouth.com/myblock/showthread.php/87764-Bayonetta</guid>
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		<item>
			<title>Throwbacks</title>
			<link>http://www.wordofsouth.com/myblock/showthread.php/87693-Throwbacks?goto=newpost</link>
			<pubDate>Thu, 19 Aug 2010 03:19:29 GMT</pubDate>
			<description><![CDATA[Something new for a change. Each week, we'll come together and discuss random popular games from the past. Anyone can contribute, and if you have an idea for a game to discuss, PM me and I'll choose...]]></description>
			<content:encoded><![CDATA[<div>Something new for a change. Each week, we'll come together and discuss random popular games from the past. Anyone can contribute, and if you have an idea for a game to discuss, PM me and I'll choose which one we'll spotlight. I'll let you know a day in advance and you can create the thread, and I'll sticky it (PAUSE).<br />
<br />
<b>You can post videos, screenshots, emulators/ROMs, etc. Anything that have to do with the game being spotlighted that week. Most importantly, discuss the game, what you like, didn't like, etc.</b><br />
<br />
If a week is too long, then maybe every 3 days...we'll see how the first one turn out. So if you're down, PM me your choice/suggestion, and we'll get the ball rolling.<br />
<br />
Also in this thread, I'll be posting an index with a link to the threads already created so that we don't spotlight the same thing.<br />
<br />
<b>The only rule is that the game have to AT LEAST be 5 years old.</b></div>

 ]]></content:encoded>
			<category domain="http://www.wordofsouth.com/myblock/forumdisplay.php/8-Game-Over">Game Over</category>
			<dc:creator>A.C.</dc:creator>
			<guid isPermaLink="true">http://www.wordofsouth.com/myblock/showthread.php/87693-Throwbacks</guid>
		</item>
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			<title>WWE SmackDown vs. Raw 2011</title>
			<link>http://www.wordofsouth.com/myblock/showthread.php/87687-WWE-SmackDown-vs.-Raw-2011?goto=newpost</link>
			<pubDate>Wed, 18 Aug 2010 15:06:52 GMT</pubDate>
			<description>WWE Smackdown Vs Raw 2011 releases for the PS3, Xbox 360, PS2, PSP and the Wii on 29th October this year. 
 
http://www.youtube.com/watch?v=xJ9pa4Qmy-w 
 
Image:...</description>
			<content:encoded><![CDATA[<div>WWE Smackdown Vs Raw 2011 releases for the PS3, Xbox 360, PS2, PSP and the Wii on 29th October this year.<br />
<br />
<div align="center">
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 <br />
<br />
<img src="http://www.gamersmint.com/wp-content/uploads/2010/08/wwe-smackdownvsraw11boxart.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.gamersmint.com/wp-content/uploads/2010/08/smackd10.jpg" border="0" alt="" /></div><br />
<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			 write about the SmackDown vs. Raw franchise a lot, and when I do, I usually start with some anecdote about the life I've spent with wrestling games. After playing WWE SmackDown vs. Raw 2011, I can tell you that there's no time for that  there's simply too much to discuss. <br />
<br />
Need an overview of what you're about to get into? Free-roaming backstage environments are back, you no longer have to earn your Create-A-Superstars attributes, Hell in a Cell has been revamped and includes weapons under the ring, and pretty much anything you're doing outside of the Road to WrestleMania storylines or online matches is taking place in &quot;WWE Universe,&quot; a mode that wraps storylines, feuds and a programming schedule into one package that's always evolving and changing. <br />
<br />
<img src="http://ps3media.ign.com/ps3/image/article/111/1113429/wwe-smackdown-vs-raw-2011-20100817094931338_640w.jpg" border="0" alt="" /><br />
<br />
In short: holy crap. <br />
<br />
<br />
SmackDown vs. Raw fans are a hardcore lot, but if you're just jumping on the wrestling game wagon, the basics are that WWE SmackDown vs. Raw 2011 is coming to a videogame system near you this October and packing the action and presentation you expect from WWE programming. It'll pack a more current roster of Superstars than SVR 2010 (of the 70-plus wrestlers, the Undertaker, Randy Orton, Chris Jericho, The Miz, John Cena, Sheamus, Rey Mysterio, Jack Swagger, Triple H, Big Show, Evan Bourne, Christian, Edge, Bret Hart, Michelle McCool, and Eve are confirmed), gameplay improvements, and a whole bunch more. <br />
<br />
With the noobs satisfied, let's get to brass tacks and geek out over what THQ is adding this time around. The biggest change -- at least in my eyes  is WWE Universe. Basically, this shoves everything you do in exhibition, all of the championships, all of the stables and rivalries system, and whatever else into one mode that's always active. When WWE Universe is on, it's going to give you an event  Raw, Superstars, SmackDown or a pay-per-view  and an event card. This isn't generated at random. This is a card based on the feuds and friendships that exist on your system as well as rankings. Now, if you don't like the matches, you're free to change them however you like  different people, different stipulations, etc.  and the game will react, remember, and craft the story around it. <br />
<br />
It's career mode without having a career mode. It's a constant WWE at your fingertips where you can pull the strings (you still get to choose who are champs as well as who are friends and who are rivals if you want). If you don't like the look of a particular card, you can change it or sim past it to the next show, which leads into the next event, which leads into the PPV, and so on. When this is happening, the folks in the federation are building friendships and creating enemies. The game notices this and modifies the WWE relationships, and this then leads to one of 100 random cutscenes before, during and after your matches. This is stuff like your foe attacking you during your entrance, a match changing on the fly, and so on. <br />
<br />
All of this actually matters, as well. There's a ranking system in WWE Universe that shows where certain Superstars stand in the federation. As you play  and keep in mind, you can play as whomever you want or as many people as you want  your character or characters start to move in the rankings and vie for number one contender spots and championships. You need to earn your ticket to the top or at least jump in and edit it so that you're the champ. <br />
<br />
WWE Universe is the career mode of WWE SmackDown vs. Raw 2011. If you don't like it and you just want the traditional exhibition matches without the suggestions and presentation, you can turn the mode off by clicking the thumbstick at the main menu. <br />
<br />
<br />
The cell is bigger than ever.Personally, I can't see why you'd want to turn the damn thing off  it looks awesome. Back in high school when I was salivating over the create-a-PPV options in the SmackDown series on the PSone, I had a notebook filled with matches and rivalries I wanted to play out. WWE Universe seems like it's going to let you do this, but it'll take care of the heavy lifting and make events and relationships happen as they need to. Instead of me commentating my own matches and making up stories for why things are going on in the squared circle, the game will do it for me. Plus, there's a layer presentation gloss that's top notch as it themes the menu screens around whatever the next show is and uses loading screens to promote the next PPV. <br />
<br />
<img src="http://ps3media.ign.com/ps3/image/article/111/1113429/wwe-smackdown-vs-raw-2011-20100817094942556_640w.jpg" border="0" alt="" /><br />
<br />
In the past, exhibition has been something I've passed up for the stories of Road to Wrestlemania and the thrill of online competition. With WWE SVR 11, I think I'm going to spend a lot of time in this federation that never ends and reacts around me. That sounds awesome. <br />
<br />
That's not to say Road to WrestleMania is dead to me  quite the contrary. If you're just joining us, Road to WrestleMania is SVR's set-story portion of the series. Here, you choose one from a handful of Superstars, and live the lead-up to WrestleMania as that wrestler. In the past, this was a very linear experience where you'd get a cutscene, play a match, get a cutscene, play a match and so on. <br />
<br />
That changes this year. <br />
<br />
In WWE SmackDown vs. Raw 2011, you set out on a Superstar's life, but you live it like never before. Now, you wander the backstage area and interact with other Superstars. Mini-quests pop up, fights break out, you talk to the commissioner, and so on. If that kind of exploring isn't your thing, you can just walk to the story objective on your mini-map and keep the tale rolling  it's your choice. You need to make decisions about whom you align yourself with, too, and that will lead to different endings and story segments. <br />
<br />
<br />
While all this is going on, you're earning Superstar points that you can trade-in for damage resistance or strike modifiers that make you a better competitor  THQ says that you need to be upgrading your Superstar because Road to WrestleMania gets harder the closer you get. When you're ready to walk out to your match or to cut your in-ring promo, you switch to a first-person view and walk into the gorilla position on the backstage side of the entrance. <br />
<br />
If you're not a total wrestling geek, just know that this is awesome. Some the animations for the backstage stuff that I saw are a bit hokey at this point, but still; this sounds like a really cool addition. <br />
<br />
Now, if you're wondering what the death of traditional career mode means to your created character, the news is only good. After a few years of having to create a Superstar and then grind through a career to get the guy or gal's stats out of the dumpster, THQ is giving you all the attribute points you want from the get go. Go ahead and whip up enough guys to fill the game's 50 spots, and you'll be able to give them whatever speed rating you want as you create them. <br />
<br />
<img src="http://ps3media.ign.com/ps3/image/article/109/1099567/e3-2010-wwe-smackdown-v-raw-2011-screens-20100616104026175_640w.jpg" border="0" alt="" /><br />
<br />
Names on the belts = win.Need more reasons to get excited? Hell in a Cell has been revamped. Yes, after years of hearing fans bitch and moan about the cell walls being too close to the apron and there not being any weapons under the ring, THQ has listened and and put out the most realistic HIAC (Hell in a Cell) the world has ever seen. The structure is bigger than ever, the walls are far enough from the ring that steel steps are in there, and all the goodies you'd expect are behind the apron. Also cool: the door has been removed from the cell. The only way to get out now is to perform opponent-hurling moves into the wall closest to the announce table and barrel through the steel. Look for new moves from the top of the cell as well such as the Last Ride, superkicks and so on. <br />
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<img src="http://ps3media.ign.com/ps3/image/article/111/1113429/wwe-smackdown-vs-raw-2011-20100817094955602_640w.jpg" border="0" alt="" /><br />
<br />
If I'm mentioning moves, now is as good a time as any to tell you that the game looks better than ever  both in terms of animations, move variety and visuals. The graphics are sharp, the images are clear, and the Havok physics make sure the animations look more realistic than ever. At E3, I wrote about how the new physics meant that table legs would give out and you'd be able to lean ladders on the ring apron to make stairs out of them. All of that's still here, but after a TLC match that went about 30-minutes and a number of other bouts, there's so much more to talk about. <br />
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<img src="http://ps3media.ign.com/ps3/image/article/111/1113429/wwe-smackdown-vs-raw-2011-20100817094935619_640w.jpg" border="0" alt="" /><br />
<br />
THQ is trying to get away from that canned animation feel of the past. You know, &quot;pull off a move and then just sit back and watch as it plays out.&quot; This year, there are more reversals than ever, there's a new move position in being able to sit an opponent on the top turnbuckle, and there are new nuances to master. Remember how dumb you looked in the past performing suplexes that ended in pins during first blood matches? Now, moves like a fisherman's suplex come with an option to pin. You start doing the move and a button prompt will pop up on the screen in case you want to hook the leg and hold for a three-count. In the same vein, the Tree of Woe isn't canned anymore. You hang your opponent by his or her legs from the top turnbuckle and can then do a variety of different grapples and strikes to the prone rival. <br />
<br />
The strong grapple modifier is gone, too. If you want to pull off a big move from a grapple, you can't just hold down a shoulder button and flick the thumbstick anymore  you have to earn it by performing chain grapples via flicking the stick and pulling off preliminary moves. As you wear your opponent down, he or she is going to get groggy, and this is when you can flick the stick and grapple for big moves. Strike combos also return this year, and if you land a four-hit combo, expect the opponent to pop into that groggy state. <br />
<br />
<img src="http://ps3media.ign.com/ps3/image/article/111/1113429/wwe-smackdown-vs-raw-2011-20100817094927807_640w.jpg" border="0" alt="" /><br />
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Still, the biggest change on the move front? Opponents don't have to be dazed for you to pull off a finisher. If you have your special move ready to go, you can just walk over, hit the button and go to town. Of course, the opponent can (and will) still reverse your move, but the days of chasing your friend around the ring in order to daze him in order to chokeslam him are gone. <br />
<br />
<br />
That's going to hurt.Before I close this thing out, you also need to know that WWE SmackDown vs. Raw 2011 is going to adopt the new THQ online plan. Similar to UFC Undisputed 2010, new copies of SVR 2011 will ship with a voucher code on the instruction manual that grants free access to online features as well as the first batch of downloadable talent and ring attire. If you buy the game used, rent it, or borrow a friend's copy without the code, you only get a seven-day trial period for the online features before having to pay $10 for the features. <br />
<br />
WWE SmackDown vs. Raw 2011 is big. THQ's shoving so much into this game that there's literally too much to talk about right now. For the first time ever, you can change existing Superstar attribute points, the game automatically clips highlights from your match and plays them back after the bell so you can see if you want to save them, and wrestler names are on in-game belts. Last year, I was impressed by the TV-style presentation of SVR, and this year, I'm (preliminarily) impressed by how many seemingly small fan callouts have been addressed  stuff like being able to modify your Create-A-Finisher move speeds by one-percent increments rather than the previous 25-percent ones and the ability to whip up 130 finishers this time around. <br />
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We've still got a few months before WWE SmackDown vs. Raw 2011 ships so I'm not that worried about the bit of wonky physics I saw in my TLC match or the long loads right before a cutscene played out in WWE Universe. What I saw looked and felt good, and I can't wait to sit down and play this one for hours on end. <br />
<br />
Here Comes the Pain, you might finally have some serious competition for your title and its name is WWE SmackDown vs. Raw 2011. 
			
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